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Everything you need to get started and get the most out of Snapshot.

Saving Snapshots

Press Shift+\ or click Save Snapshot in the N-panel. This captures the current state of your scene — lights, camera, world, materials, object transforms, collection visibility, and render settings.

Every save creates a new snapshot. Nothing is ever overwritten. Your full exploration history is always there.

Snapshots are named with relative timestamps — "just now", "5 min ago", "2 hours ago" — so you always know when each one was taken.

A preview thumbnail renders in the background after each save — first a fast draft, then a high-quality pass. You can keep working while it renders.

Restoring Snapshots

Click any snapshot card in the N-panel to restore it. Snapshot puts every light, camera setting, material, and object transform back exactly where they were, and switches the viewport to Rendered shading so you immediately see the restored look.

If you've made unsaved changes, you'll be prompted to either Save & Restore (saves your current state as a new snapshot first) or Discard & Restore.

After restoring, you're in a "draft" workspace — any changes you make won't modify the snapshot. Save again to capture your new state.

A/B Comparison

Press Alt+\ or click the Cycle A/B button in the N-panel to cycle between visible snapshots directly in the viewport. Each press restores the next snapshot so you can compare looks live.

Requires at least two visible snapshots. In the Image Editor, the same shortcut flips between the last two snapshots you viewed — a preview-only comparison that doesn't touch your scene.

Snapshot Viewer

Click the Preview Snapshots icon in the N-panel to open the viewer in the Image Editor. Your snapshots appear as a filmstrip of thumbnails along the bottom edge, with the selected snapshot filling the view above. A control bar between them switches the viewer between its two modes.

Detail shows one snapshot at a time with Blender's native zoom and pan. Step through snapshots with the keys, hold \ to peek at the previously viewed snapshot for a quick before/after, and press S to star the one you're looking at. On-image tools flip the image horizontally or vertically to check your composition with fresh eyes, or switch it to B&W for judging values and False Color for reading exposure.

Compare puts two snapshots up as A and B. View them Side by side, as a Wipe with a draggable divider between A and B, or as a Difference view that highlights exactly what changed. A swap button exchanges A and B.

Right-click any thumbnail for a context menu: star it, restore it in the viewport, render it, or delete it. Stars can also be toggled directly on the thumbnails.

Drag the top edge of the filmstrip to resize it. When there are more snapshots than fit on screen, scroll with the mouse wheel, a trackpad swipe, or the scrollbar.

Press Shift+Tab in the Image Editor to toggle between Snapshot Result and Render Result. Any preview can be saved to disk via Image → Save As.

Elimination Rounds

Star your favorite snapshots, then click Narrow Down to advance to the next round. Unstarred snapshots drop away. Repeat until you've narrowed it down to your best option.

You can go back to a previous round at any time — nothing is deleted, just hidden.

When exactly one snapshot is starred, Render Winner appears — it restores that snapshot, finds an empty render slot, and launches the render.

Round navigation also lives in the Snapshot Viewer's control bar, so you can run an entire elimination from the Image Editor.

Managing Snapshots

Rename Click the dropdown menu on any snapshot card and choose Rename.
Delete From the card dropdown or the viewer right-click menu.
Multi-select Toggle Selection Mode in the N-panel top bar to select and delete multiple snapshots at once.
Render Render any individual snapshot from the card dropdown or viewer right-click menu. Snapshot restores it, picks an empty render slot, and starts the render.

The N-panel options menu lets you toggle Newest First (default on) and Dense Grid for a more compact layout.

Preferences

Preview Quality Resolution and render quality of preview thumbnails: Standard (768px), High (1440px), or Ultra (1920px). Higher tiers show finer detail but take longer to render in the background. Applies to snapshots saved from then on.
Hide Viewport-Hidden Objects Previews skip objects hidden in the viewport, so thumbnails match what you see instead of a full render. Restoring re-applies the hidden state to match. Off by default.
Switch to Solid on Save Briefly switches the viewport to Solid shading while saving, so a running Cycles or EEVEE viewport render doesn't restart. On by default.
Keyboard Shortcuts The main shortcuts are remappable directly in the addon preferences.

What Gets Saved

Snapshot captures everything that affects how your scene looks — not the geometry itself, but the look built on top of it.

Lights Full fidelity — positions, settings, colors, intensities, shader nodes
Camera Framing, focal length, DOF and focus object, sensor, clipping
World / HDRI Environment lighting, background, all nodes
Materials Complete shader trees, textures, nodes, slot assignments — exact reproduction
Objects Positions, rotations, scale, visibility, selection
Collections Visibility states
Light linking Light and shadow linking, plus constraint targets
Viewport View position, camera view, lens, clipping
Render settings Engine, samples, resolution, color management, compositor state

What Doesn't Get Saved

Snapshot captures the look of your scene, not its geometry. Mesh edits, sculpting, applied transforms (Ctrl+A), and modifier changes are not captured — with one exception: Geometry Nodes inputs and node group assignments are restored.

Objects added after a snapshot was taken are hidden when that snapshot is restored. And if you try to delete an object that existing snapshots reference, Snapshot warns you first so you don't break them by accident.

Works With Other Addons

Snapshot runs standalone in Blender 4.0–5.2 and detects these addons automatically — no setup needed.

Light Wrangler Flags, reflectors, and gobo stencils are captured with your lights, along with every per-light look setting — HDRI adjustments, gobos, scrims, IES. Snapshots taken while a light is isolated restore correctly.
PolyDome The dome, its controllers, scene settings, and compositor adjustments are all captured and restored.
LensSim Lens rigs and their helper objects survive restore, including focus setup and lens settings.
Gaffer Light solo state and world visibility toggles are captured and restored.
Photographer Per-camera and per-light settings ride along with the camera and lights automatically.
Poly Haven Applied HDRIs, materials, and models are standard Blender data and restore cleanly.

Keyboard Shortcuts

The 3D View and Image Editor shortcuts are customizable in addon preferences.

Shift + \ Save snapshot
Alt + \ Cycle A/B comparison
Alt + \ (Image Editor) A/B the last two viewed snapshots
Shift + Tab (Image Editor) Toggle Snapshot Result / Render Result
← / → (Viewer) Previous / next snapshot
Hold \ (Viewer) Peek at the previously viewed snapshot
S (Viewer) Star the viewed snapshot

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