Documentation

Everything you need to get started and get the most out of Snapshot.

Saving Snapshots

Press Shift+\ or click Save Snapshot in the N-panel. This captures the current state of your scene — lights, camera, world, materials, object transforms, collection visibility, and render settings.

Every save creates a new snapshot. Nothing is ever overwritten. Your full exploration history is always there.

Snapshots are named with relative timestamps — "just now", "5 min ago", "2 hours ago" — so you always know when each one was taken.

Restoring Snapshots

Click any snapshot card in the N-panel to restore it. Snapshot puts every light, camera setting, material, and object transform back exactly where they were.

If you've made unsaved changes, you'll be prompted to either Save & Restore (saves your current state as a new snapshot first) or Discard & Restore.

After restoring, you're in a "draft" workspace — any changes you make won't modify the snapshot. Save again to capture your new state.

A/B Comparison

Press Alt+\ or click the Cycle A/B button in the N-panel to cycle between visible snapshots directly in the viewport. Each press restores the next snapshot so you can compare looks live.

Requires at least two visible snapshots.

Filmstrip Preview

Click the Preview Snapshots icon in the N-panel to open the filmstrip in the Image Editor. All your snapshots appear as thumbnails along the bottom edge.

Click a thumbnail to see a larger preview. Right-click for a context menu with Restore, Render, Star, and Delete actions.

You can compare two snapshots side by side — click a second thumbnail while one is already open.

Drag the top edge of the filmstrip to resize it. Scroll horizontally if you have more snapshots than fit on screen.

Press Shift+Tab in the Image Editor to toggle between Snapshot Result and Render Result.

Elimination Rounds

Star your favorite snapshots, then click Narrow Down to advance to the next round. Unstarred snapshots drop away. Repeat until you've narrowed it down to your best option.

You can go back to a previous round at any time — nothing is deleted, just hidden.

When exactly one snapshot is starred, Render Winner appears — it restores that snapshot, finds an empty render slot, and launches the render.

Managing Snapshots

Rename Click the dropdown menu on any snapshot card and choose Rename.
Delete From the card dropdown or the filmstrip right-click menu.
Multi-select Toggle Selection Mode in the N-panel top bar to select and delete multiple snapshots at once.
Render Render any individual snapshot from the card dropdown or filmstrip right-click menu. Snapshot restores it, picks an empty render slot, and starts the render.

The N-panel options menu lets you toggle Newest First (default on) and Dense Grid for a more compact layout.

What Gets Saved

Snapshot captures everything that affects how your scene looks — not the geometry itself, but the look built on top of it.

Lights Full fidelity — positions, settings, colors, intensities, shader nodes
Camera Framing, focal length, DOF, sensor, clipping
World / HDRI Environment lighting, background, all nodes
Materials Complete shader trees, textures, nodes — exact reproduction
Objects Positions, rotations, scale, visibility
Collections Visibility states
Render settings Engine, samples, resolution, color management

What Doesn't Get Saved

Snapshot does not save mesh data or modifiers. If you edit geometry, change modifiers, apply transforms (Ctrl+A), or add/delete objects between saves, those changes are not captured.

Objects that didn't exist when a snapshot was taken will be hidden when that snapshot is restored. Objects that were deleted after the snapshot was taken will be silently skipped.

Keyboard Shortcuts

All shortcuts are customizable in addon preferences.

Shift + \ Save snapshot
Alt + \ Cycle A/B comparison
Shift + Tab (Image Editor) Toggle Snapshot Result / Render Result

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